Extends:
Modifiers:
Source code
SFItem.SFWLaser%%
| Activate () | |||
| Activated | BeginState () | ||
| Activated | Endstate () |
{
ItemDescription="Laser Sight:\nAn Additional Weapon Element. The installation of this weapon element will provide a laser sight to aid in the locating of targets."
ItemIcon=Texture'SfResource1.Icons.LaserSightIco'
bIsActiveItem=True
bActivatable=True
ItemName="Laser Sight"
PlayerViewMesh=LodMesh'SFItem.SFWLaser'
PickupViewMesh=LodMesh'SFItem.SFWLaser'
PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
ActivateSound=Sound'UnrealI.Pickups.fFieldh2'
RemoteRole=ROLE_DumbProxy
Mesh=LodMesh'SFItem.SFWLaser'
AmbientGlow=32
}